CS2 already tweaks its new C4: goodbye to the map-wide point of damage

It didn't even take two days. Valve released a small Counter-Strike 2 update yesterday (July 9) devoted almost entirely to polishing the new C4 explosion system introduced in the Season 5 patch — a sign that the most ambitious gameplay redesign in recent memory is still being broken in.
The explosion tweaks
The most notable change fixes an oddity the community spotted right away: the new system applied a minimum of one point of damage across the entire map, so the detonation would chip 1 HP off you no matter where you were. That residual damage is gone: now, if you're outside the shockwave's actual reach, you take nothing.
Valve has also fixed a case where damage was calculated incorrectly near boundaries between map areas — one of the delicate spots in a system that relies on precomputed simulation values for each map. And there's a third tweak with real implications: explosions now apply more force to weapons dropped on the ground, so the bomb will send abandoned rifles flying farther from the site — worth keeping in mind if you planned to recover a gun after the detonation.
The rest of the patch
Outside the gameplay section, the update adjusts the visibility of the "Sniper Ahead" sticker when scraped (one of the arrivals with the new Armory collections), fixes the missing gold tint on one of the season medal bars, resolves a bug where the scoreboard wouldn't update while open, and adds various stability improvements.
The full notes are in the official Steam announcement.
Quick take
This kind of rapid-fire patch is a good sign: the C4 redesign is a structural change, and Valve is reacting quickly to the loose ends the community keeps finding. With the shockwave now free of phantom damage and the boundary calculations fixed, the system is closer to its final form ahead of its first big professional test at BLAST Bounty (July 21).
Source: Valve's official patch notes (Steam).
